RoomChannels⚓︎
This object exposes properties and method to do with rooms that the local player is speaking to. For rooms the player is listening to see this documentation intead.
Count : int⚓︎
The number of rooms which the local player is a speaking to.
Contains(RoomChannel) : bool⚓︎
Returns a boolean value indicating if the local player is speaking to the given channel.
Open(string, [bool], [ChannelPriority], [float]) : RoomChannel⚓︎
Opens a channel to begin speaking to the given room and returns a RoomChannel which represents this open channel (and can be used to close it).
Takes three optional parameters. 1. A boolean value indicating if this channel should use positional playback 2. A ChannelPriority which indicates the priority of this channel 3. A float which indicates the volume to play back this channel with
Close(RoomChannel) : bool⚓︎
Closes the given channel and returns a boolean indicating if the channel was open in the first place.