Skip to content

RemoteChannel⚓︎

A RemoteChannel struct represents a snapshot of information about a channel which a player is speaking through.

Read Only Properties⚓︎

Type : ChannelType⚓︎

Get the type of this channel. A channel is either to a Room (in which case the local player will only hear voices if they are subscribed to the Room) or to a player (in which case the appropriate player will hear the voice without needing to subscribe to it).

Options : PlaybackOptions⚓︎

Get the PlaybackOptions which have been set for this channel. The actual playback options used are an aggregation of the options set on all the channels the local player is receiving voice from the given player through.

Options.IsPositional : bool⚓︎

Get whether this channel should be played with positional audio. Actual audio playback will be positional only if all channels from the given player are set to positional playback.

Options.AmplitudeMultiplier : float⚓︎

Get the amplitude multiplier to apply to audio through this channel. The maximum multiplier from all channels from the given player will be used.

Options.Priority : ChannelPriority⚓︎

Get the priority of audio through this channel. The maximum priority from all channels from the given player will be used.

TargetName : string⚓︎

Get the name of the target of this channel. This is either a room name or a player name, depending upon the Type property.