Version 8.1.0
This release brings two new packages for Dissonance which integrate with the FMOD audio engine for Recording and Playback.
FMOD Recording replaces the Unity Microphone
class with FMOD. This is higher quality, much lower latency and is compatible with a wider range of devices. FMOD Playback replaces the Unity AudioSource
component with FMOD. This allows you to mix voice audio through the FMOD studio in a much more flexible and powerful way than the Unity audio mixer. If you use both of these packages together you can completely disable the Unity audio engine while using Dissonance, replacing it entirely with FMOD.
If you find an issue in Dissonance or want to request a new feature please report it on our issue tracker or on Discord.
New Features
- New FMOD Recording Integration - significantly reduce audio recording latency!
- New FMOD Playback Integration - bypass the Unity audio engine and play voice through FMOD!
- Marked custom inspector as child inspectors so that scripts derived from Dissonance scripts will have the correct inspector.
Bug Fixes
- Fixed VoicePlayback editor not saving changes in some circumstances.
- Fixed VoiceBroadcastTrigger collider fader to apply properly when exiting the collider volume.