Version 6.2.6

With this release we've added support for the new PUN2 networking system.

Important Note for Unity 2017.3 Users!

Due to a bug in the 2017.3 version of the Unity editor Dissonance will break all Android builds. Dissonance includes two sets of files for Android for two different CPU architectures (x86 and ARM) - the editor bug deploys both of these files for ARM builds and neither of these files for x86 builds!

This issue has been fixed in Unity 2017.4 LTS, so the best fix is simply to upgrade your editor version. If you cannot do this simply go into Assets/Plugins/Dissonance/Plugins/Android/x86 and disable or delete libopus.so and libAudioPluginsDissonance.so.

Integrations

SALSA Lip Sync
Upgrade Available!
Realtime automatic lip synchronisation for Dissonance speaking using SALSA.
Playmaker
Upgrade Available!
Adds support for controlling channels (who is speaking to whom) using Playmaker.
Forge Remastered
Use the Forge Remastered Networking system to host a Dissonance voice chat session.
Forge
Use the Forge Networking (Classic) system to host a Dissonance voice chat session.
Photon Unity Networking
Use PUN to host a Dissonance voice chat session.
Photon Unity Networking 2
Use PUN2 to host a Dissonance voice chat session.
UNet (HLAPI)
Use the Unity (UNet) High Level API Networking system to host a Dissonance voice chat session.
UNet (LLAPI)
Use the Unity (UNet) Low Level API Networking system. This hosts it's own LLAPI session and could potentially be used in conjunction with most other networking systems.
Photon Bolt
Use the Photon Bolt Networking system to host a Dissonance voice chat session.
Steamworks.NET P2P
Use Steamworks.NET to host a peer to peer voice chat session.
Dark Rift 2
Use Dark Rift 2 to host a voice chat session.
Dark Rift 2 (Server Source)
Source code for the DR2 server plugins (precompiled plugins included in basic DR2 download).
PureP2P WebRTC
Peer to Peer voice what using WebRTC Network

New Features

  • Added PUN2 networking integration.
  • AudioQuality and FrameSize can now be set at any time (although changed will not take place until you disconnect and reconnect).
  • Added extra monitoring on network receiver for terrible network conditions (bad enough to disrupt voice). (#122).

Bug Fixes

  • Fixed losing all voice from a single speaker in some circumstances (most often when they have muted and unmuted themselves). (#121).
  • Updated Photon BOLT integration to work with latest version of BOLT.

Known Issues

No known issues or regressions in this release :D