Version 6.2.5

This release brings a brand new network integration to Dissonance - using the fantastic WebRTC Network Dissonance can now run completely peer to peer sessions. All that's needed is a central "signalling server" (which uses very small amounts of bandwidth) to setup the session. Check out the WebRTC Network FAQ for more information or read the quickstart guide to get started with Dissonance.

Integrations

SALSA Lip Sync
Upgrade Available!
Realtime automatic lip synchronisation for Dissonance speaking using SALSA.
Playmaker
Upgrade Available!
Adds support for controlling channels (who is speaking to whom) using Playmaker.
Forge Remastered
Use the Forge Remastered Networking system to host a Dissonance voice chat session.
Forge
Use the Forge Networking (Classic) system to host a Dissonance voice chat session.
Photon Unity Networking
Use the Photon Unity Networking system to host a Dissonance voice chat session.
UNet (HLAPI)
Use the Unity (UNet) High Level API Networking system to host a Dissonance voice chat session.
UNet (LLAPI)
Use the Unity (UNet) Low Level API Networking system. This hosts it's own LLAPI session and could potentially be used in conjunction with most other networking systems.
Photon Bolt
Use the Photon Bolt Networking system to host a Dissonance voice chat session.
Steamworks.NET P2P
Use Steamworks.NET to host a peer to peer voice chat session.
DarkšŸ—²Rift 2
Use DarkšŸ—²Rift 2 to host a voice chat session.
DarkšŸ—²Rift 2 (Server Source)
Source code for the DR2 server plugins (precompiled plugins included in basic DR2 download).
PureP2P WebRTC
Peer to Peer voice what using WebRTC Network

New Features

  • Added WebRTC Network integration (Pure P2P voice chat).
  • Setup everything required to add assembly definitions to Dissonance (#101).
  • Added PacketLoss property to player objects which exposes the estimated voice packet loss value for that player. (#112).

Bug Fixes

No bugs fixed in this release...

Known Issues

No known issues or regressions in this release :D