Version 6.2.1

This release includes a number of fixes and tweaks to improve voice quality.

Integrations

SALSA Lip Sync
Upgrade Available!
Realtime automatic lip synchronisation for Dissonance speaking using SALSA.
Playmaker
Upgrade Available!
Adds support for controlling channels (who is speaking to whom) using Playmaker.
Forge Remastered
Use the Forge Remastered Networking system to host a Dissonance voice chat session.
Forge
Use the Forge Networking (Classic) system to host a Dissonance voice chat session.
Photon Unity Networking
Use the Photon Unity Networking system to host a Dissonance voice chat session.
UNet (HLAPI)
Use the Unity (UNet) High Level API Networking system to host a Dissonance voice chat session.
UNet (LLAPI)
Use the Unity (UNet) Low Level API Networking system. This hosts it's own LLAPI session and could potentially be used in conjunction with most other networking systems.
Photon Bolt
Use the Photon Bolt Networking system to host a Dissonance voice chat session.
Steamworks.NET P2P
Use Steamworks.NET to host a peer to peer voice chat session.
Dark Rift 2
Use Dark Rift 2 to host a voice chat session.
Dark Rift 2 (Server Source)
Source code for the DR2 server plugins (precompiled plugins included in basic DR2 download).

New Features

  • Expanded voice session timeout to 1.5 seconds. Increasing tolerance for very bad network conditions.

Bug Fixes

  • Changed documentation to include fix for issue with iOS loading the AEC plugin (#80)
  • Fixed native audio plugins for Hololens with Spatializer plugins (#91)
  • Removed large allocations in some error handling paths
  • Ensured network mode is set before client/server are initialized
  • Reduced size of temporary packet buffer and ensured it is flushed sooner. Removing a potential source of buffer bloat
  • Significantly increased playback oversize detection threshold. This will reduce instances of the Detected oversized buffer before playback started error appearing

Known Issues

  • It has been reported that some frames take a very long time (25ms+), please comment on this issue if you have encountered this: (#92)
  • It has been reported that voice is sometimes discarded, please comment on this issue if you have encountered this: (#94)