Dissonance 5.0.0 Release
This release brings two new features to Dissonance.
We've release a brand new integration for Dissonance to run over Steamworks networking, sending voice data directly from peer to peer. If your game runs on steam, even if it uses a different network system for game data, this could potentially save you a lot of bandwidth usage fees! Check out the documentation for details on how to setup this integration.
Remote Channel API
If a remote client is speaking to you this new API gives you a list of which channels the client is speaking to you through. Call
VoicePlayerState:GetSpeakingChannels to get a snapshot of the channels you are hearing them through. Check out the documentation for more details.
See the full release notes for this version here.