﻿using UnityEngine;

[BoltGlobalBehaviour]
public class NetworkCallbacks : Bolt.GlobalEventListener
{   
    public override void SceneLoadLocalDone(string map)
    {
        // randomize a position
        var pos = new Vector3(Random.Range(-4, 4), 0, Random.Range(-4, 4));

        // instantiate cube
        BoltNetwork.Instantiate(BoltPrefabs.Bolt_Player_Prefab, pos, Quaternion.identity);
    }
}
